Cookie Notice Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. 7. This item has been removed from the community because it violates Steam Community & Content Guidelines. Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. You need to sign in or create an account to do that. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. by netmand Wed Jan 30, 2019 6:16 pm, Post However, each triangular base section is an entire huge main bus! Ideally, a balancer should be input and output balanced. Yea, that's fine, to make gears where they are needed. - When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. Munich, Hamburg After that I begin to distribute production to separate factories and do not have single main bus for all products. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). I still need to put skynet back in =P. Split off iron in two places (for throughput), and a half-belt of green circuits. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. What is your definition of "main line bus" ? - How many bus stops and stations are there in Hamburg? And instead of rebalancing you can use priority splitters. One of the most notable designs include the use of conveyor belts. The orientation of and how wide the players monitor is also plays a role in this decision. I kinda disagree on steel. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. by Rjskeet Thu Jan 10, 2019 1:05 am, Post Universal balancers solve this issue by having the back-looping built in. Alternatively, one can make split-off setups without priority splitters. I tried using next-level products (i.e. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Lubeck, Hamburg The following is a split-off off a 4-wide bus. by Rjskeet Thu Jan 10, 2019 1:55 am, Post I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Hamburg, Siauliai Re: How many main bus lines do you generally use? Chests between each belt structure move items along as well as providing a collection place for pickup. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. Advertisement While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. - Generally my main bus consists of iron plate, copper plate, and coal. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. - For the belt furthest from the assembler, split off copper plates. But robots have their own difficulties and require a lot more resources and knowledge of the game. Espaol - Latinoamrica (Spanish - Latin America). That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. - Use the belt throughput numbers to determine how many lanes it should have. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Some players eventually phase out the main bus entirely in favor of robots. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? - Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. You're going to need more than a single belt of iron and copper. Groningen, Hamburg Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. All trademarks are property of their respective owners in the US and other countries. I've never been a fan of the central bus. Incredibly helpful, thanks for the effort. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Oldenburg, Hamburg Make sure to re-balance belts after you split from them. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Plastic x1 (recommend x2) Batteries x1. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv by Hannu Wed Jan 30, 2019 7:28 am, Post Neatness matters! (As shown). by MobRules Thu Jan 10, 2019 5:12 am, Post by Saemj Thu Jan 10, 2019 11:07 am, Post Done! Makes doing blue science and rockets later easier as well. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. - Hamburg, Pristina The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. The balancers/taps get very large above 4 since your next logical jump is 8. Search reviews. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! Hamburg, Bremen This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Glad you found it useful! I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. EDIT: Here is an example of what I call a stage 2 "starter" base. Many balancers fail to balance properly once an output backs up or if an output is not used. Most basic science is done and I reworked it to start pushing towards beacon based systems. If you don't have red circuits yet, don't worry -- you're just planning for the future! In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Do you just want to finish the game, or do you plan on continuing after the rocket? That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. For more information, please see our Universal balancers can be throughput limited. - - Valve Corporation. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Balancers that are output balanced distribute evenly to all output belts/belt lanes. - Amsterdam, Hamburg Community-run subreddit for the game Factorio made by Wube Software. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. To have all the information in the palm of your hand download our mobile app for free! http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. When you purchase All rights reserved. Rust game file size: How big is the download. - - Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. Sharing makes us all stronger and more inspired to come up with new ideas! Press J to jump to the feed. by Rjskeet Thu Jan 10, 2019 2:53 am, Post Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. We have located 2 bus terminals and one bus stop in Hamburg. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Steel is usually the one I'm short on. I also have a return bus that carries science packs back to the lab area. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). But hey, if it can give you some form of advantage, then why not try to do it? What are the most popular bus routes from Hamburg? Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. All production. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. This item will only be visible in searches to you, your friends, and admins. through links on our site, we may earn an affiliate commission. One downside to this can be that all resources are used up before every machine gets fed. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. Frankfurt (Airport), Hamburg Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. Balancers that are input balanced take evenly from all input belts/belt lanes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In general, no block should be greatly than 4 but 1 and 2 are fine. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. Place 2 rows of belts along the assemblers. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. Two science packs made efficiently and traveling together on the same belt! This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. Now red belt can span 6 tiles, which is pretty good for parts of the bus. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! you can also reduce needs late game with productivity modules. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. Pristina, Hamburg Yet! Balancers also use the mechanic that splitters take an equal amount of items from both input belts. First of all, you'll need to think of the best area in where to put it. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). If you need more inject more material later instead of widening the bus. by Serenity Thu Jan 10, 2019 12:18 pm, Post You'll want production running while you work to keep you supplied. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. - Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. You'll get more benefit from your modules if you prioritize using them for more expensive things first. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! All rights reserved. Stealth Optional is supported by its audience. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Use a blueprint book instead of designing your own. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. and our Hamburg, Kolding A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Please see the. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. - If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. Copenhagen, Hamburg Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. it really stacks up over the 5/6 process steps to make a rocket. Click here to open location in google maps. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial.

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